RevArq 15 2013
How to Cite
Forero La Rotta, A., & Ospina Arroyave, D. (2013). Experience design. Revista De Arquitectura, 15(1), 78–83. https://doi.org/10.14718/RevArq.2013.15.1.9
License

Revista de Arquitectura is an open access journal. More information...

Authors retain copyright and grant to the Revista de Arquitectura the right of first publication, which will be simultaneously subject to the Creative Commons (CC) BY-NC license.

Authors will sign a non-exclusive distribution license for the published version of the article by completing (RevArq FP03 Permission to Reproduce).

Self-archiving will comply with SHERPA/RoMEO guidelines and the Green classification.

To see in detail these guidelines, please consult...

Abstract

Experience design is a source of innovation in the project development process that requires the collection of different skills and methods to achieve a complex view. In that sense, identifying and observing behaviors of people are qualitative elements necessary to understand not only the functional consumer experiences, but also cognitive and emotional experiences necessary to innovate design learning. In this way, the new approach to a broader link between design disciplines, society and the disciplinary activity. This article provides an overview of the implications and opportunities that experience design can contribute to design activities as a general discipline oriented to the creation of different types of products, and it reviews various theoretical and methodological approaches to identify concepts and emerging fields of action which articulate with the areas in which design develops its performance in society.

Keywords:

References

Akin, O îN (2001). Variants in design cognition. En Eastman, C., McCracken, M. and Newstetter, W. (eds.). Design knowing and learning: cognition in design education (pp. 105- 124). Amsterdam: Elsevier Science.

Carroll, J. M., Rosson, M. B., Chin, G. y Koenemann, J. (1998). Requirements development in scenario-based design, IEEE. Transactions on Software Engineering, 24 (12), 1156-1170.

Colquhoun, A. (1989). Modernity and the classical tradition. Cambridge: MIT Press.

Desmet, P. M. A. y Hekkert, P. (2007). Framework of product experience. International Journal of Design, 1 (1), 57-66.

Desmet, P. M. A. y Hekkert, P. (2005). The basis of product emotions. En Green, S. W. y Jordan, P. W. (eds.). Pleasure with Products: Beyond Usability. New York: Taylor y Francis.

Desmet, P. M. A., Overbeeke, C. J., Tax, S. J. E. T. (2001). Designing products with added emotional value: development and application of an approach for research through design. The Design Journal, 4 (1), 32-47.

Dix, A., Finlay, J., Abowd, G. y Beale, R. (1997). Human-Computer Interaction (2 ed.). New York: Prentice Hall.

Eason, K. (1987). Information technology and organizational change. London: Taylor and Francis.

Gero, J. S. (1996). Creativity, emergence and evolution in design. Knowledge-Based Systems, 9, 435-448.

Govers, P. C. M. (2004). Product Personality. Delft, NL: Delft University of Technology.

Hekkert, P. (2006). Design aesthetics: principles of pleasure in design. Psychology Science, 48, 157-172.

Hekkert, P. y Snelders, D. (1999). Il nuovo e la'ppropiato como componenti ne'lla valutazione dell originalitá del design. Rassegna di Psicologia, 16, 97-110.

Lakoff, G. y Johnson, M. (1999). Philosophy in the Flesh: The Embodied Mind and Its Challenge to Western Thought. New York: Basic Books.

Lakoff, G. y Johnson, M. (1980). Metaphors we Live B. Chicago: University of Chicago.

Norman, D. (1988). The design of everyday things. New York: Doubleday.

Overbeeke, C. J. y Hekkert, P. (eds.) (1999). Proceedings of the First International Conference on Design and Emotion (pp. 67-74).Delft: Delft University of Technology. Recuperado de http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/626/255

Reiser, J. y Umemoto, N. (2006). Atlas of novel tectonics. New York: Princeton Architectural Press.

Schifferstein, H. N. J. y Cleiren, M. (2005). Capturing product experiences: a split-modality approach. Acta Psychologica, 118, 293-318.

Ullman, D. G., Dietterich, T. G. y Staufer, L. A. (1988). A model of the mechanical design process based on empirical data. AI EDAM, 2, 33-52.

Visser, W. (1987). Abandon d'un plan hiérarchique dans une activité de conception. Documento presentado en Cognitiva 87, Colloque scientifique MARI 87 Machines et Réseaux Intelligents (tomo 1). París, La Villette, mayo 18 al 22.

Zellner, P. (ed.) (1999). Hybrid space: new forms in digital architecture. London: Thames and Hudson.

Reference by

Sistema OJS 3 - Metabiblioteca |